
Fern
[This game is not meant to be played in a browser. The embed is provided for those who feel uncomfortable downloading files, and may have minor audio problems. If possible please use downloads below]
Arrow keys to move; C/Space to jump & accept dialogue; Z to plant yourself
(updated due to minor export issues with permission)
Play as a fern with legs!
Dig your roots into the soil!
...what the fuck 
List of tools used during the jam:
- Godot (duh)
- FL studio
- Audacity
- Garageband
- Aesprite (also check out libresprite!)
- Tilesetter Lite
- jsfxr
Plugins:
- Godot State Charts (unused in final product, but helped a lot with sketching out the initial structure of the state machine in dev process)
Images:
- White Prototyping Tileset (Adapted)
Shaders:
- https://godotshaders.com/shader/god-rays/
- https://john-wigg.dev/2DMetaballs/ (Adapted the concept, but cool article so i'm putting it here)
Sound effects:
- https://pixabay.com/sound-effects/gravel-road-6747/
- https://pixabay.com/sound-effects/gravel-93504/ (Both heavily modified)
- some clips from a past game jam
Soundfonts:
- Shane's SGM soundfount (yeah it's that soundfont, i love that soundfont)
Drinks spilled on notebook:
- yerba mate cranberry pomegranate (ffs it's not a game jam without a drink spilled)
Credits: ------------------------------------------- Glycol: programming, art, level design Zkao: programming, music, level design Pepper: programming, art, music, level design Mystery 4th person: ghosting us ------------------------------------------- Made in 72 hours as part of the 2025 Fiat Ludum Gamejam @ UCLA
Meta mumblings (Pepper): Oh boy we learnt so much this time ;-;
Known bugs (click to expand)
- The character controller is held together by spaghetti and sometimes planted fern does not stop animating the walk cycle, or keep emitting particles.- Initial spawn jump height of the spore can sometimes be unpredictable. (Hotfix1 Pepper note: turns out jump_cut can still be called via releasing the space bar while the initial jump is playing. I'm leaving it in for now.)
- Audio transitions are a mess, and gets uncomfortably loud at times. I wanted to use adaptive volume but didn't have enough time to thoroughly test it. The ending music has not been mixed nor master as well.
- There is a hole in the collision for the ending area, and you could maneuver your roots into mid air.
- Missing camera panning triggers prevents the camera from going back in certain areas. (Fixed in Hotfix1)
- Missing kill box on right tip of map allows player to jump into void into the sky (Fixed in Hotfix1)
- Planted sprites have a tilt to them BUT IT LOOKS CUTE SO IT'S A FEATURE
- The supposedly fourth person of our team is still MIA
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